I really enjoyed this game,sadly it's where it is right now.
Funnily enough about this thread, it's the PvP that ultimately killed this game. I mean, even before PvP got outta control the playerbase was small, but that was mainly due to lack of features/content and not being advertised much. I think if those things had been addressed and PvP had been balanced properly, this game coulda went on to have a decently sized playerbase.
But the PvP was just too imbalanced. Even when it was only Pando and I killing, I said it's only a matter of time before more killers come too, which is exactly what happened. So even when Pando had quit and I wasn't killing so much, others were still killing constantly. And the ones being killed had no way to deal with the killers because of the imbalance, was simply impossible. Skull did try to balance it with the safe-zones, but all that did was not allow the imbalanced PvP to happen in certain areas, not balance the imbalanced PvP itself. I think Skull's thinking was he wanted PvP super open and without much balance in general. I think he wanted players being killed to rely on friends/crew members to back them up, because he eventually wanted alotta crew vs. crew stuff for the game, but the playerbase was just too small to ever make that a realistic option.
Will never forget my expirence here :)
But yeah, me neither broski. Me neither. =))))