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Project C
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Pogofishmage posted on 11/10/15 23:09 - Last edited on 03/09/20 05:22
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============================
==== C = O = M = P = L = E = T = E ====
============================

Originally meant to prduce a whole world map. UUuuuuh, after seeing the efford to make 'only' a map of the initial island, I reconsider it as 'maybe not'. Well, not now. Well, maybe in future, but no promises.

In the current version of Chompa's island, the border is set (except for the very left-top corner) by using a 7x19 grid of screening to make puzzling more comfortable.

Previously I had to analyse where on the screen is a floor tile starting and where it is ending - and how big is it in first place? (It is 50x50 pixels.) Well, Goulda's cellar proved as very useful to determine this. After a few messurements I got the distances from UI elements while staing still:


http://fs5.directupload.net/images/151012/47txqvkp.png

Also the cementry is in its displayed coulor, which needs to get changed into its original colour before calling this finished. There are also missing plenty of centre water tiles and finally those tiles where I could not stand on a grid point.

You probably never noticed, but there are various objects like fix placed waves which make almost each grid water piece unique.

Eager to see the look? Here it is:


https://s12.directupload.net/images/200903/8dqbhahf.png

Older maps:
http://fs5.directupload.net/images/151012/vciow25t.png
http://fs5.directupload.net/images/151014/gc3elwnv.png
http://fs5.directupload.net/images/151015/xu59gfcm.png
http://fs5.directupload.net/images/151017/xgwih27x.png
http://fs5.directupload.net/images/151017/53rfnsrv.png
http://img5.fotos-hochladen.net/uploads/chompa0000e7qkp3x2sn.png
http://img5.fotos-hochladen.net/uploads/chompa000023d8tq5i9m.png
http://img5.fotos-hochladen.net/uploads/chompa00005bk290iswx.png
http://img5.fotos-hochladen.net/uploads/chompa0000jaisx6v43g.png
http://img5.fotos-hochladen.net/uploads/chompa0000afsw69zvnb.png
Skullbox posted on 12/10/15 10:06
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Woooo, that looks like a lot of job, looks awesome!
Pogofishmage posted on 12/10/15 12:40 - Last edited on 12/10/15 12:41
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I can ensure you - it is; both: a lot of work but the outcome will be definitelly something awesome people can refer to for various things.

After the game has been online (and even starting with the few online days of last month or so), I collected information - I do not only just login to kill stuff or collect items. Right now I got a chart filled with infos like monster *exact* helth points, min/max copper drop (well, actually the min seems to be always one), item drops, sell value, etc etc etc, lots of stuff after all. Most of the stuff is locally saved till now and is waiting to be finished.

For now I have *almost* completed the Whole chompa's island (skeletons were the hardest because I just was not able to deal *exactly* 17 damage with a first hit to determine their health). The one that is missing now is the boss alone. It spawns too rarely and his exact health points is still in the clouds for me (I can say it is less or exact 92 points and it is higher than 30).

Well, I will make an entry into the wiki as soon as the map is finished.

Oh by the way... is it possible by chance for me to be able to play with Pogofishmage again one day (the first one)?
Pogofishmage posted on 14/10/15 00:29 - Last edited on 17/10/15 17:04
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Allright, it has been a few days since I updated this topic. Meanwhile all grid points are screened and inserted here. The job now is to puzzle all the remaining white parts together.

But since these parts can actually match with existing tiles, it is more time intense than it is actually difficult.

Here is the updated map (link is the same as in the updated opening)

http://fs5.directupload.net/images/151014/gc3elwnv.png

Meanwhile you can already see the big C form of Chompa's Island since most of the coast parts are puzzled together.

I got enough screens to finish the whole north-west coast. When these screens are inserted (and passively overwritten the cementry-overlay effect) then I will start recolouring the graveyard - which will be much of a copy-paste work.

See ya ~ Pogofishmage

__________________________

Edit:
Here a little update. North-west coast is done. Next will be the south-west part with that treasure box and the fishing tree around. There are also still parts of the cementry that I need to gather before I can start recolouring it.

http://fs5.directupload.net/images/151015/xu59gfcm.png


__________________________

Edit:
Alright, I used up the screens I had made so far: the west coast is visible and both treasures of Chompa's Island are perfectly visible on the screens now. My last annoying part will be to get the last remaining tiles from the graveyard without getting that dark overlay effect. But I really do not want the cementry to be dark.

http://fs5.directupload.net/images/151017/xgwih27x.png

__________________________

Edit:
Allright, I just started to convert the cementry overlay to the normal looking surface. To do that I am copying one chip (which is always 50x50) from outside the cementry and paste it to its correct partner on the cementry.

http://fs5.directupload.net/images/151017/53rfnsrv.png
Pogofishmage posted on 17/10/15 17:09
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By the way, i stumbled over this while editing the cemetry tiles:

There is a graphic tile missdrawing on the right side of a down-right sea -coast border piece.

If you look at the displayed tile in Blue Saga here, you may not see it instantly:



But as soon as you change the coulor of the water (e.g. via filling option of paint), you will instantly notice these 1x50 pixel lines of the right end of this chip:



I know how a chipset paletta is organized and so I can see where the shallow water tiles are - compared to that certain chip above.
Flume posted on 18/10/15 19:26
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Wow pogo amazing job,keep it up!
Pogofishmage posted on 22/10/15 22:38
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Thanx Flume.

So today I finally found some time to keep working on this (3h today). I just noticed that I didn't update this here after I cleared out the white piece in the top-right corner, so - et voilá - here is the newest upload.

http://img5.fotos-hochladen.net/uploads/chompa0000e7qkp3x2sn.png

I also had to use another uploading page. It seems that directupload has massive problems after my pic hit over 2mb, hrhrhrhrhrhr!

Well, upload is working now - after a half hour trying to get things done.

You can also see that there are only 3 white tiles left that areoverlapping a border between the island and its surrounding water. I assume that these will be gone with the next map that I post here.

But I also noticed that I have no screenshots for some spare white tiles inside of the islands which I need to screenshot.

Also two questions: Are the different coulors in the trees *noticeably* visible?
And the other would be morely a favor: if anyone wants to screenshot the prision and post it, it would easen the work for me to light the dungeon entrance; since both buildings are the very same.

Kind greetings

~Pogofihmage~
Mistertuxx posted on 25/10/15 01:01
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Allright, meanwhile I reached the point where I do not need any new screens. As you can see here...

http://img5.fotos-hochladen.net/uploads/chompa000023d8tq5i9m.png

...I cleared all white tiles that are larger than 50x50 except one in the very north-east of the cementry; and from that piece I already got a screen with my message box over it to see what to copy-paste there.

So I can finish the map only by copy-pasting what I have now.

To comprehend that:
Except recolouring, the map is done.
Mistertuxx posted on 26/10/15 23:26 - Last edited on 27/10/15 23:46
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The end is in sight and I just decided to NOT take care of the shadows of all these trees that are mixed. Wonna complain? Do better! Or feel free to edit the shadows hrhrhrhrhrhrhrhr *look to Flume* hrhrhrhrhrhrhrhrhrhr :P

http://img5.fotos-hochladen.net/uploads/chompa00005bk290iswx.png

And I got fallowing knowledge out of map working:
If you can remove missplaced pixels by scratching with your fingernails over the monitor, then you either got a touch screen or you really should clean your monitor.

...Maybe I get my first touchscreen for christmas :P

_____________________________


Edit:
Too sleepy to continue... I really should sleep earlier.... here link....

zzzzzzzzzz...

oh? ah the link.... here...

http://img5.fotos-hochladen.net/uploads/chompa0000jaisx6v43g.png

zzzzzzzzzzz.......
Mistertuxx posted on 28/10/15 20:26 - Last edited on 28/10/15 20:27
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99% finished... and I need to be online for that last %.

http://img5.fotos-hochladen.net/uploads/chompa0000afsw69zvnb.png

Actually the *whole* land area is completed and only the water tiles where my char is standing are missing. The problem is: the boat is large enough to completelly cover a wave if it is below - so I can not say solve it without beeing online 'and' beeing accurate.

It would actually be a work of like 10-20 minutes to circle chompas island once and erase all the pogos without waves below and make a quick marking where a waves needs to be copy-pasted.


I wonna finish this...
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